
A luxurious, sporty sedan with awesome features. The interior is 55% recreated and should be awesome to see with the interior cam (at least for an automation mod).Īfter being done with the Model 3, we will start working on recreating the 2021 facelifted Model S. The car includes options like controllable battery capacity, BeamNavigator, adjustable ride height and custom sound. This reproduction of the Tesla Model 3 is for the automation repository. We are happy to hear your feedback and we thank you for the reviews you all let us! The models are planned to be often updated to improve them over time. Tl dr No, you cannot get the same 'mouse-to-look' behavior as in ETS2 without pressing RMB in ! Welcome to our main thread for this project my friends ( and ) and I are making! This project consists of replicating Tesla vehicles for BeamNG with the most accurate specs and look possible. Numpad is usually used as main way to control the camera, as it also allows you to change the distance and FOV on the fly. That's also why 'camera' is used in addition to RMB, as it's a 'secondary' role for that mouse.

The cursor is needed for you to interact with al the menus, apps and other game features, which are availalbe at any time during gameplay.

In BeamNG.drive the mouse primary role is for the cursor itself, not the camera like in ETS2. This is why Euro Truck Simulator 2 made this setup a default after experimenting with it for dozens of hours, and which is now a habit for hundreds of thousands of people. In order to view the surroundings and use the mouse you have to use the WASD.

To move the camera with the mouse you necessarily have to hold the RMB (you can also move the camera with the numpad keys, or the right thumbstick on an xbox controller) The thing with the camera is not possible currently. You prefer WASD over Arrow Keys, and the game allows you to change all the controls to what you prefer. Because everybody's has different preference.
